Importing assets
Install the Cuboid Unity Plugin
Get the Cuboid Unity Plugin at:
github.com/ShapeReality/com.cuboid.unity-plugin/releases
Download the latest .unitypackage file. Once it's downloaded, drag it into the Project window in your Unity project or a new empty Unity project.
Basic Usage
-
In the Project window, right click and select
Cuboid > Create Asset Collectionand name it to your liking. -
Then, in the Top Menu Bar, go to
Cuboid > Asset Collections. -
Select the newly created Asset Collection in the Asset Collections window.
-
Drag your Prefabs and imported 3D models into the Asset Collections window. These will now be added to the Asset Collection.
-
Click build and select the desired target location on your disk. Your Asset Collection
.zipfile will now be built. -
Once built, move the
.zipfile onto the headset by plugging it into the computer (on macOS use Android File Transfer) and putting thezipfile into thedata/com.ShapeReality.Cuboid/Assetsfolder.
Note
You can also select multiple Asset Collections at the same time by holding shift or command. Now you can bulk export you Asset Collections
Note
If your object shows up with pink (missing) shaders, please contact us at contact@shapereality.io.
Quickly converting an entire folder of assets
Select a folder containing the imported 3D models and Prefabs, right click and select Cuboid > Convert to Asset Collection.
A new Asset Collection will be created containing all imported 3D models and Prefabs inside that Folder.
Note
If you have multiple folders selected, it will bulk convert each of these folders into a separate Asset Collection.
Limitations
Warning
Make sure the Unity version matches the Unity version of the application.
Warning
The app is built on the URP (Universal Rendering Pipeline) and supports only assets that are built with compatible shaders.